[Vertex shader]

float4x4 mvp;

struct VS_OUTPUT {
	float4 Pos:      POSITION;
	float2 texCoord: TEXCOORD0;
};

VS_OUTPUT main(float4 pos: POSITION, float2 texCoord: TEXCOORD0){
	VS_OUTPUT Out;

	Out.Pos = mul(mvp, pos);
	Out.texCoord = texCoord;
	return Out;
}

[Fragment shader]

sampler Base;

float4 main(float2 texCoord: TEXCOORD0) : COLOR {
	float4 base = tex2D(Base, texCoord);

	return 0.15 * base;
}
